Visual language brainstorming & concepts of the VFX methodology of a game that allowed the player to build their own weapon effects by assembling their own unique weapons out of modular pieces with different aspects and effects. With so many possible combinations, readability and visual language rules are imperative if we want to give opposing players the chance to identify what an enemy player might be able to do and to counter it in the arena.
These are examples of the visual language guidelines that I came up with to solve that challenge.